The 'Bandit Bulletin' Archive
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12-26-2010 - Hello, here is a new shape tool, wish you like it. I am a old fan of FA since 1999. I still like it today, and happy to see there are some people not only like it, but also upgrade it to FAF.
I just release a tool which can be used to edit FA shape files visually. This tool is called FASHion, you can find it at: http://sourceforge.net/projects/fash/. The instruction is included, or you can see at: http://jkpeterson.net/forum/viewtopic.php?f=6&t=2007 for more detail.
I am happy to join FAF team and meet all you guy. Happy New year 2011 !
Read more on the VNFAWING Forums by clicking here ...
12-18-2010 - Updated list of remaining items for FAF Korea before release. Due to issues found during testing some items needed to be redesigned and rebuilt to be compatible with multiplayer. The following list represents the current number of items remaining to be completed. Read more on the VNFAWING Forums by clicking here ...
11-24-2010 - New turret build for T-80 Tank for FAF Korea. New screenshot of the trret in raw polygon format during construction has been posted. The turret will be a fully rotating turret followed by a much improved skin, including the turret roof mounted 14.55mm machine gun. Read more on the VNFAWING Forums by clicking here ...
11-07-2010 - New M1A2 Abrams Tank for FAF Korea. New screenshots for the new M1A2 Abrams tank have been posted. The tank now incorporates a fully rotating turret and detailed skin, including the turret roof mounted 50 cal machine gun. Further development will continue in the future. Read more on the VNFAWING Forums by clicking here ...
08-22-2010 - Success Creating Tanks that have Revolving Turrets...!! So far there are only a few draw backs (that I will explain in a bit) and overall the new moving turrets are a welcome addition to realism in the sim... The tanks were more difficult than, say, SAMs or AAA vehicles, because the game has very special command structure for tanks when they engage each other, and creating functional turrets that worked with this narrow definition of commands was difficult at best and a nightmare at worst! However I was able to strike a compromise I think you will like! The tank either moves or stays stationary while the turret revolves and engages targets, destroying them with either direct tank cannon fire or with 50 cal secondary machinegun fire, at the same time firing off smoke grenades to hide their location from enemy tanks (works VERY well against tanks that have only optical targetting and no laser range finders).... Read more on the VNFAWING Forums by clicking here ...
05-15-2010 - Work has recommenced on FAF Korea after a forced shutdown due to moving into my new home. Work has restarted and updates will resume on the forums to bring everyone up todate on the status of FAF Korea... < BR />Read more on the VNFAWING Forums by clicking here ...
04-24-2010 - Light Houses and Search lights... Since I can now recolor shapes in the night glow colors I believe I can now make a functional Light House with a rotating light. And in doing so make a functional search light as well, with a long beam going up into the night sky, Which would just be an elongated beam shape colored inthe nightglow color... Read more on the VNFAWING Forums by clicking here ...
04-23-2010 - All Unlisted commands in Fighters Anthology & USNF 97. Speical commands not generally know that allow the user to access any mission (including campaign missions, any aircraft, edit any mission, including campaign missions, etc. Read more detail by visit the Forums by clicking here for further details...
03-28-2010 Data continues to roll in on North Korean trains... Thanks to Snake I now have plenty of data to begin development of the actual roailroad stock that the DPRK is currently using, including stolen Chinese trains that the North refuses to return to China after they entered North Korea carrying aid and fuel...
Click here for further details...
03-22-2010 - Functional Hardened Shelters and Hangars...I can alter airbases so that you can begin a mission sitting in a shelter, waiting to power up the aircraft and taxi to the runway. Plus I can also make simple "thru" shelters designed to protect the aircraft from the sun and light weather during refit or maintenance... Visit the Forums by clicking here for further details...
03-14-2010 Railroads in North and South Korea... Railroads and railroad tracks will be implemented to the FAF Korea map for both DPRK (North Korea) and ROK (South Korea). Rail lines, stations, marshaling yards, rail bridges, switches, and of course the trains themselves will be implemented to add more realism and to increase the number of targets available for strike missions.
Click here for further details...
| 03-13-2010 - FAF- Air Defenses in North Korea... Much improved air defense for the DPRK (North Korea) have been implemented to the battle map. To survive over North Korea will require use of jammers, SEAD strikes in support of strike flights, escorts, and a keen awareness of the location and effectiveness of the various threats. Not to mention you will absolutely have to learn how to evade the SAMs successfully to save chaff for the most deadly of the threats. SAMs are both command guidance as well as active radar seekers and infrared, with possible backup visual guidance that gives no launch warning... AAA includes both 130mm and 100 mm FLAK sites, where radar controlled guns can track and engage you up to 40,000 ft. I solved the issue of no gun flash, no bullet shapes when using FLAK effects at high altitude. In addition all airfields and SAM sites will have local airdefense made up of various sized guns and IR/radar SHORADS...
Visit the Forums by Clicking here for further details...
03-10-2010 - Major Highways in South Korea will be replicated in FAF Korea and implemented as default items to the map. Now that a detailed map showing locations of major highways in South Korea has been found, the map can be altered to better represent the current road layout in South Korea to better reflect actual attack routes by North Korea. Read more on the VNFAWING Forums by clicking here ...
| | 03-04-2010 - Another break through. Helos carry slung cargo... I have found a way to have scenery (flying only) helos, such as CH-46, CH-47, V-22, carrying slung cargo. These helos will be strictly for eye candy during missions to aid in immersion... Read more by clicking here ...
02-28-2010 - Another major break through has been made!! New ZSU-57 with moving turret... For the first time in FA a ground vehicle has a fully rotating turret while the chassis doesnt rotate as well. This new AAA vehicle is just at the beginning of development and will need much more work, but the first step has been taken! Next will come other items such as Radar Vehicles, Tanks, APCs, more AAA all with fully moving turrets and highly detailed skins. Read more here ...
02-16-2010 - FINALLY was able to edit animationed polygons!!... I was finally able to edit the animated polygons on a shape and do it without altering any of the physical shape or create any instability... I was working on the Krivak shape, trying to relocate the roatating radar dish when I finally found the segment of the shape that houses the animated segment of skin. This is an entirely different way to animate the polygons vs say, the windmill, which animates sections of the physical shape itself. This instead is dealing with an animated skin section only. A 2D item only...
This should now make it possible for me to add rotating radar dishes to radar vehicles ...
Click here to read more...
02-15-2010 - Errors in the F-15C Cockpit corrected. Imagery errors on the HUD had crept into the development almost un-noticed until imagery began appearing outside the scope of the HUD. The error was identified and corrrect...
Click here to read more...
02-14-2010 - David C. Maschino, one of the creators of the FA Toolkit (FATK) and owner of DuoSoft Software. I have invited him to join the efforts, to see if he can help us out with better understanding of the toolkit... I will let you know if he decides to join or not...
Click here to read more...
02-07-2010 - Work continues on night vision for FAF Korea. Additional screenshots have been posted to show the current status of night vision goggles in FAF Korea. This effect works in any resolution of cockpit...
Click here to read more...
01-31-2010 - Work remaining list for FA Futures updated as of 01-31-2010... Work has been completed on many items for FAF, but there is a tremendous amount of work left to be completed. Additonal work is being held up by a lack of testing! We need your help! Please volunteer to test FAF items in single and multiplayer... Click here to read more...
01-21-2010 - Modelling SAMs... I have begun addressing the problems with the SAMs in FAF Korea... Right now older SAMs are just to easy to defeat with ECM. I will be cutting down the effectiveness of the ECM at the same time I increase the chance of the SAM missing if you are a maneuvering target... Before you could fly quite easily with the jammer active and survive all but the home on jam SAM. Now I am trying to make a more realeastic repreasentation where SOME of the time you will easily surive, while MOST of the time you will have to do some hard maneuvering to out maneuver the SAM to survive. You will have to find the missile and adjust your flight path to survive it, and if its a terminal seeker SAM like the SA-5 you will have to do some quick maneuvering when you get the final warning or you will be toast! IIRC the SA-2 required a 6G nose down break into the missile to make the missle overshoot...
Could use some help if anyone is interested in building a chart of SAMs and the required defensive maneuvers to break their lock, if any... Read more and see Screenshots on the VNFAWING Forums by clicking here ...
01-20-2010 - BETA testing continues on FAF Korea as additional items are completed and errors are mitigated, moving towards a release in 2010. Multiplayer testing has shown the new SAM and ECM settings has failed to meet expectations for a much more realeastic environment for FAF Korea users. Read more on the VNFAWING Forums by clicking here ...
01-19-2010 - Volunteers requested to help update the win98 compatible FATK help files to XP compatability OR to transcribe all these help files into word files... Anyone out there willing to do this work? Its important for finalizing some of the FA Futures items for the release... Read more on the VNFAWING Forums by clicking here ...
01-06-2010 - XP Compatability Mode in Windows 7 for FA Futures...? I found an artilcle on the proper way to run XP compaability mode in Windows 7, which should clear up any issues when running FA Futures... This needs to be tested... Read more on the VNFAWING Forums by clicking here ... | |
FA Futures Crash Logs - Please add a short description to your report on the forum of what happened shortly before the crash, which mode you were in (AA, AG, NAV), if you launched a weapon or had just destroyed a target... Also add your system specs. You can also use this link to report other FA Futures issues than crashlogs on the Forum by clicking here (or click on the crashlog button) to post your report. Thanks for your help! CAG out...
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| 10-28-2010 - (From SimHQ)F-16CG widescreen 1920x1200 res cockpit add-on for FF5...
Here is a list of the included features:Graphics - This install allows autoscaling, therefor it is possible to fly in lower resolutions like 1680 x1050 or 1440x900. The default resolution is 1920x1200. 16:9 resolutions like 1920x1080 etc. are possible but will cause slight stretching.
Photorealistic - cockpit with as real as possible functionality, within the limits of the Falcon simulator software. Kneeboards - The right kneeboard has 12 pages of browsable checklists for preflight and rampstart, ETR (Enemy Treat Ranges), refueling checklist, Fence checklists. Nightlighting - On the Internal Lights panel at the right down side you can enable floodlight by selecting the FLOOD switch. For enabling Instruments lights and backlit panels you hit keys Shift-2 and you turn the 'CONSOLES' knob to BRT. Use Shift-2 for enabling backlit panels. Extra functionality panel - When keys Shift-1 are selected you will get a panel with extra large HUD/MFD display data, fully clickable. Rampstart - A full rampstart is possible, complete checklists on the right knee.
3D cockpit: Functionality - Fully clickable (although most switches will not move) and gauges/instruments operational. Canopy - canopy movements when opening and closing.
6DOF - 6DOF TrackIR4 is recommended for full enjoyment. If you don't have 6DOF enabled, open the 'FFViper config editor' in the FreeFalcon5 directory, 'TrackIR settings', TrackIR DOF support, then enable 'Yaw pitch Roll,X Y Z' and click 'Apply'.
Click here to read further.
09-05-2010 - (From SimHQ) Hitex II for FF5... Hitex stands for High resolution Textures. At 1024x1024, the Hitex II Often textures are twice the size of the original FF5 resolution 512x512 textures, offering more detail and photorealism. In order to run the Hitex textures smoothly, you will need a reasonably modern system. An optional "lite" version, in the original FF5 resolution size, is provided usefull For Those with a bit older computers.
Note That most of the example textures or current FF5 are released by No Means bath textures, but they simply could be improved. Some more than others. FF5 The devs did a great job , but the ' Hitex 'graphics will certainly Falcon improves your experience further. You will see a 'before' and 'after' image, where after are the Hitex graphics.
Please let all pictures load and then click on a thumbnail to start the slideshow.
Click here to read further.
07-16-2010 - (From SimHQ):: Hello fellow F4 Allied Force players. I am here to inform you all of the latest release of the F4AF Modification SkunkWorks. This is a massive database modification for Falcon 4.0 Allied Force. It includes new munitions, models, skins, campaigns, hires effects.
The Skunkworks Mod. A full blown effort to unlock the full potential of AF by increasing landscape & object detail, adding new aircraft & weapons, upgrading payload capabilities, fixing a number of glitches regarding aircraft, correcting all aspects of realism & a whole slew of things that will do nothing but enhance the experience of what we love to do. To Fly.
This project is not an attempt to rewrite the code or to make a new variant of Falcon like OF or FF, but to bring AF to the glory that it should be.
The installer is really quite simple it installs just as would any aftermarket campaign.
Download:
http://downloads.ghost-works.org
Thanks and I hope everyone enjoys,
Demonlord
To read more, click here .
07-12-2010 - (From SimHQ)Some small modifications to F4AirbaseBrowser http://users.telenet.be/rhamphor/F4AirbaseBrowser/
Version 2 *********
Send recon data to falcon: Select the correct steerpoint when flying.Hit the LIST button on the ICP. Then the 1 button (DEST) to enter the destination page. Now you're ready to push in the correct coordinates for the selected steerpoint.Right click on the recon list and select 'Send Keystrokes'.
Conversion from NET framework 2.0 to NET framework 3.5
Version 1 *********
Recon data: Full recon data for each airbase, extracted from F4 AF, patch 1.0.13
Map screen: You can zoom and pan with your mouse, just like on the map in falcon.Primary and Divert fields are marked in blue.Info airfield is marked in orange.
Primary/Divert field: Get these from recon screen in falcon.
Wind direction in degrees: Get this value from the briefing screen (recon stage)Or via ICP -> CRUS (in-game)It wil calculate the correct runway into the wind (not right/left runway), when you have a primary/divert field set
Runways: Bold-Red means 'Not prefered'. This runway isn't selected, even when it's best placed into the wind direction.Bold means 'Approach with caution, obstacles on glide path'
Colors for values of primary/divert field: The program colors some values, when they don't correspond with the plane config/position.Green means correspond, red not.for example tacan, heading to divert/primary, runway with course on tacan.
Export: Export airbasedata (tacan, runways, recondata, ...) to a text file.Can be used if you like to print the data.
Nearest airbases: The number of airbases listed here depends on the displayNearest number in the ini file.You can dubbelclick on one line to directly display info for that field.
Hotkeys: It's best, when you use hotkeys, to use a key modifier (shift, alt, ...)Because when the drop down have focus, for example the airbase drop down, pressing the c button directly jumps to airbases that begin with a c character.Otherwise you get strange results when pressing a button that performs 2 functionalities.
There is a ini file (and explanation file) included for modifying settings. For screenshots, see download folder. http://users.telenet.be/rhamphor/F4AirbaseBrowser/
It is compiled against the NET framework 3.5 (VS2008). Program, source files and data files are included. Feel free to modify as you want.Bugs/suggestions are always welcome.
Special thanks to: Red Dog (http://www.combatsimchecklist.net) for his excellent kneemaps. lightningviper and Raptor 2101 for help with falcon navigation...
Click here to read further.
03-02-2010 - (From LockOn)Dark Falcon (BMS) data leaked. Hey guys here is a few pics from the upcoming falcon, its called dark falcon or something. http://imageshack.us/photo/my-images/4/darkfalcon.jpg/ http://imageshack.us/photo/my-images/444/bms003.jpg/ Among the different implementations is worth remembering:
Three theaters (Korea, Balkans n Aegean) Dynamic Weather Dynamic temperature and pressure area Turbulence New flight model New pyhsical model New fuel management Panel fault system and test fully functional Cockpit only 3D version Pointing system on the helmet Sniper Pod XR Campaign editor revisted Recon screen revisted
-DX9 conversion -new lights and shaders -the most sofisticated FMs seen in a flightsim to date -some new airbases -a fully working 6DOF 3dpit for the F-16 -lots of new 3d models -new terrain engine
The intention 'to release a version without CTD (crash to desktop - return to the desktop) and bugs and a multiplayer solid as a rock. What you have in hand, and 'simulator light years away from anything on the market and do not want to hurry, get him out ahead of time as the opposite, and' was made by Microprose (yes, some developers / coders are the same as Microprose) at time of Falcon 4.0.
You can read more, and download the cockpit, by clicking here .
| 03-01-2010 - (From SimHQ) Aeys has relased F4AF F-16 CJ v1.5 UPDATE for the F-16CJ
Aeyes F-16CJ cockpit v1.5 changelist: 2D cockpit updated - Fixed the EPU switch ON/OFF mode
Read more by clicking here .
02-18-2010 - (From SimHQ) New product release today, the EF-2000 Eurofighter Typhoon. This widescreen cockpit add-on for FF5 also has 4 sets of external aircraft textures of which the GAF and RAF are flyable. Have a look at the Gallery or Demo movie:
You can view the Gallery by clicking here . And view the movie by clicking here .
| | 01-29-2010 - (From SimHQ) The New product release today, the F-4 Phantom. This widescreen cockpit add-on for FF5 is dedicated to the late BG Robin Olds, he was one of the best Phantom Phlyers and ace in both WW2 and the Vietnam war.
Special thanks to Homercide for the installer, easy one click and you are ready to go fly this mean machine.
The FF5 mod has a lot of F-4 types all using the same 2D and 3D cockpit, but this install limits to all the F-4 types that are used in Dogfight and Campaign. So the cockpit will show in the F-4G, F-4ESK, F-4E, F-4S and F-4DSK. The design of the cockpit is that of the F-4G.Of course the other variants can use the pit too with some small steps in case that is needed.
Here is a screenshot of the 2D pit: http://www.cockpits.nl/lightbox/imagesphantom/03screenshotF4.jpg
Features list: 2D cockpit: Graphics - This install allows autoscaling, therefor it is possible to fly in lower resolutions like 1680 x1050 or 1440x900. The default resolution is 1920x1200. 16:9 resolutions like 1920x1080 is possible, but will result in slight stretching of the 2D cockpit.
Photorealistic - cockpit with as real as possible functionality, within the limits of the Falcon simulator software.
Kneeboards - The right kneeboard has 12 pages of browsable checklists for preflight and rampstart, ETR (Enemy Treat Ranges), refueling checklist, landing checklists. Use left and right mouseclicks to browse. The left kneeboard is fully functional in every view since FF5 allows multiple kneeboards, and has briefing, map and steerpoint data.
Nightlighting - On the Internal Lights panel at the right down side you can enable floodlight by selecting the FLOOD BRT knob. For enabling Instruments lights and backlit panels you hit keys Shift-2 and you turn the 'CONSOLES' knob to BRT.
Rampstart - A full and realistic rampstart is possible, complete checklists on the right knee and downloadable.
Brevity codes Checklists, clicking down twice from the default 12 o’clock view will bring you to a large and complete NATO brevity code list for accurate communications.
3D cockpit: Functionality - Fully clickable (although most switches will not move) and gauges/instruments operational. Note that many switches do not correspond with the 2D cockpit functionality
6DOF - 6DOF TrackIR4 is recommended for full enjoyment.If you don't have 6DOF enabled, open the 'FFViper config editor' in the FreeFalcon5 directory, 'TrackIR settings', TrackIR DOF support, then enable 'Yaw pitch Roll,X Y Z' and click 'Apply'.
3D cockpit textures - High quality textures for the interior of the aircraft matching the 2D cockpit
Extra functionality Extra functionality panel - When keys Shift-1 are selected you will get a panel with extra large HUD/display data, and complete functionality for handling the DED content and navigation.
Extra view large HUD- When keys Shift-1 are selected you can pan down to a view with extra large HUD for CCIP/CCRP bombing and landing purposes
- Trim on Stick There is a imaginary cross on the stick's trim button, using this cross and left and rightclick will let you trim the plane.
Splash files and docs There are new loading and leaving screens for the Phantom installed
The FreeFalcon5/docs/PitDocs dir has a couple of PDF and Word files with information of the F-4 cockpit. Shortcuts are on your desktop after installation. - PDF with functionality description in full color for all the 2D pit's switches and lights/instruments - PDF with printable checklist matching the checklists on the right knee in the cockpit. Best to print 2 pages on A-4 horizontally. - Word doc with all the F-4 types, squadrons and airbases flying in Campaign and Dogfight mode in FF5.3
Learn more by clicking here .
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| 12-01-2010 - (From Thirdwire) Product Details Strike Fighters 2 Expansion Pack 2 is the second expansion pack for our popular Strike Fighters 2 series of air combat games, this expansion requires Strike Fighters 2 Europe. The Expansion pack features a new Mission Editor that allows the player to easily edit and change any mission parameters, change enemy aircraft types, and add/remove new flights. The new hypothetical campaign is set in the 1956 Cold War Europe - what if the Soviet invasion of Hungary in 1956 lead to a full scale invasion of West Germany?
The Expansion adds Lightning F.1/2/3/6, Hunter F.1/2/4/5 and F-100A/C Super Sabre as player-flyable aircraft, and also includes few "bonus" items if you have Strike Fighters 2 or Strike Fighters 2 Expansion Pack 1 merged with your Strike Fighters 2 Europe. All 3 original campaigns are also updated to include the new aircraft introduced in this Expansion Pack.
Price: $24.99
New Features • Mission Editor • 1956 Campaign set in Cold War Europe • All 3 original campaigns updated with new aircraft New Aircraft • Lightning F.1/2/3/6 • Hunter F.1/2/4/5 • F-100A/C Super Sabre • Yak-23 (AI only) • Canberra B.2/6 (AI only) "Bonus" Features if you have Strike Fighters 2 merged: • Lightning F.53 (player flyable) • Canberra Mk.20 (AI only)
if you have Strike Fighters 2 Expansion Pack 1 merged: • MiG-15 (AI only) • Additional skins for C-47 and Spitfires • Meteor F.8 and Mystere IV units in 1956 Campaign.
You can read the readme file by clicking here ... You can get this file by clicking here ...
07-02-2010 - (From Thirdwire) First Eagles 2 Jul 2010 Update
======================= First Eagles 2 Jul 2010 Readme File ======================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied.
If you have installed any mods to the game, please check theChangeList.txt for a list of updated files. If any data filesyou've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not runcorrectly. Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
Jul 2010 -------- * Verdun map not loading correctly with Jun 2010 patch is fixed.
Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * The game always over-writing the aircraft .INI files is fixed.
May 2010-B ---------- * Alt-N sometimes causing bombers to not show up on time is fixed. * Messages not displaying even on Normal or Easy HUD mode is fixed. * Some campaign crash bugs have been fixed.
Mar 2010 -------- * German medal not showing the image correctly is fixed. * Terrain objects cast shadows correctly. * Default Zoom level for in-flight map has changed. * Target friendly keys not working is fixed. * Aircraft were made eaiser to spin on Hard Flight Model option. * Aldis sight has been added to RAF S.E.5a. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips
Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them.
Or visit our forums at http://bbs.thirdwire.com/phpBB/ ...and leave us a message.
For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com
You can get the update and read about it by clicking here ...
06-10-2010 - (From Thirdwire) Product Details Strike Fighters 2 Expansion Pack 1 is the first expansion pack for our popular Strike Fighters 2 series of air combat games, this expansion requires Strike Fighters 2 Israel.
Expansion pack adds Mystere IVA, Meteor F.8, and P-51D Mustang as player-flyable aircraft.
New historical campaign is set in the 1956 Suez Crisis ("Operation Kadesh") where the propeller-powered fighters mixed it up with jet-powered fighters, join the Israeli Defense Force / Air Force and engage in struggle for survival over the desert!
The Expansion Pack 1 also contains additional textures for when merging with other Strike Fighters 2 titles.
Price: $24.99
New Player Flyable Aircraft • Mystere IVA • Meteor F.8 • P-51D Mustang New AI Aircraft • Spitfire LF.IX • Vampire 5/9/52 • MiG-15bis • C-47A New Campaign • Operation Kadesh, Oct 1956 Additional Contents • USAF/RAF/French/RCAF/RNLAF texture sets for P-51D • RAF/BAF/RNLAF/RDAF texture sets for Meteor F.8
You can read the readme file by clicking here ... You can get this file by clicking here ...
05-22-2009 - (From Thirdwire) UPDATE FOR STRIKE FIGHTERS 2 VIETNAM Thirdwire has announced an update for Strike Fighters 2 Vietnam dated for May. The file is 51.6 MBs in size.. ... ... You can get this file by clicking here . And you can visit the Thirdwire forums by clicking here ... |
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05-12-2009 - (From Thirdwire) UPDATE FOR STRIKE FIGHTERS 2 Thirdwire has announced an update for Strike Fighters 2 dated for May. This is a hot fix patch to solve errors uncovered after release on June 5th. File size is 61.0 MBs... You can download the update by clicking here ...
| 04-02-2009 - (From Thirdwire) UPDATE FOR STRIKE FIGHTERS 2 VIETNAM Thirdwire has announced an update for Strike Fighters 2 Vietnam dated for April. The file is 32.2 MBs in size.. ... You can get it by clicking here ...
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