- Introducing the UPGRADED VNFAWING Flight Simulation Development Center. This website is dedicated to the ongoing support for the development of FA Futures(FAF) and FA-2 along with keeping abreast of the latest developments in other popular Modern Air Combat Simulators.
09-11- - Never Forget 9/11/2001 and all those that perished in the attack and the 1st responders that put their lives on the line to save others...
12-28-2017 - The VNFAWING.COM Website and Forums are again active on the net after an 18 month downtime due to the loss of the site and database by the host service. The site was down with no known backup until December 27th when a backup was located and the site reinstituted on the net. The total lost data between the backup (Dec 2015) and the site failure (May 2016) was 5 months. That data is now being manually recreated.
12-27-2017 - The VNFAWING.COM Website and Forums have been renewed for a further 4 years on the web today! The site and forums will continue to support the armed forces and flight simulations we love the most!
06-01-2015 - The VNFAWING.com Website is currently going thru an update. Issues such as out of date pages, broken or missing links, content no longer browser supported, etc are all being addressed. Layout issues while viewing The VNFAWING.com Website and Forums with the Chrome browser are being solved. The site is now on its way to being fully Chrome compliant and optimized for that browser, while working equally well with IE, Firefox, and Safari browsers.
11-08-2011 - The VNFAWING.COM Website and Forums are back active on the Internet! After a 10 month layoff, the Website and Forums were reactivated today and are open for visitor and member use, including all data archives. The Staff of the VNFAWING Flight Simulations Development Center regrets this delay in the reactivation, and will work diligently in the coming months to re-coop the time loss.
10-02-2010 - Greenwich Mean Time - GMT (Zulu) to Local - Time Conversion Utility (This has no effect on your actual website UTC offset) Ever wanted to know your time offset to ZULU? This Form will solve that for you, all in one easy step. Just select a GMT offset from the popdown list until your correct local time shows in the window. Once accomplished you will know your offset to GMT ZULU. If you are in the United States please be certain to check the Daylight Savings Time box. Enjoy...
01-01-2022 - New Janes Combat Simulations F-260 Demonstration Video now posted to Youtube...
This is the display aircraft used by Electronic Arts to advertise their Jane's Combat Simulations in 1997. Display flown by the late Chuck Lischer in his SF.260 for the 1997 season. This aircraft is available in both Jane's Fighters Anthology and in a modification for X-Plane.
05-01-2016 - New FAF Korea Combat Action Teaser video now posted to Youtube...
I posted this to show the kind of new combat action that will be available in FA Futures Korea. All Naval combat, whether its surface, subsurface, or aerial based will be represented. Plus all Ground based and all Air based combat as well. The Electronic Battlefield will be better represented, with all ELIENT equipped aircraft and ground equipment represented in a more realistic manner, with all AWACs and JSTARs functionality available on the ingame map as well as recon assets (TARPS equipped F-14s, U-2s, Global Hawks, and Predators) plus continual intelligence updates ..
02-08-2016 - Development has been completed on the vastly improved T-72, T-80, and T-90 tanks for FAF Korea. The new shapes have highly detailed main cannons and anti-aircraft machine guns, as well as the current highly detailed tank hull and skin file. This final upgrade removes the low detailed tank cannons of the previous versions and keeps the new rotating turrets to give as much realistic ground combat as possible for the simmer to enjoy while flying and fighting in FAF Korea...
10-25-2015 - Fighters Anthology alternate opening video now posted to Youtube...
I posted this because the FAF Korea Theater developed for FA Futures will have very realeastic carrier operations with a fully functional Ball(with landing lights) to aid in landing. Plus the deck will have a fully functional deck crew, in the proper color coded uniforms, such as ILS crew to help trap your aircraft aboard, deck crew to direct your aircraft to taxi, park, or proceed to the cats, 2 fully functional deck catapults instead of just one (The second "cat" is cat 3 on the waist), all with full cat crews. Functional blast deflectors that rise into position after you hockup to the catapult, rearming and refueling with proper equipment and crewman, etc. Functional (turning) ship radars, highly detailed skins on the aircraft and the carrier with fully accurate shapes, and functional defense weapons such as CIWS and Sea Sparrow launchers, that engage enemy aircraft within range. Additionally all Amphibious Assault Ships and carriers operated by all sides will be equally detailed and crewed...
09-17-2015 - Work has begun on improving the M-163 Vulcan AAA vehicle to even higher levels of detailing. The hull skin and shape needs vast improvements and details such as hatches and antennas need to be implemented. The new turret with its excellent skin will not have to be changed, other than the cannon needs to be lowered horizontally for a ground engagement version of this vehicle for use in missions where these vehicles engage attacking ground vehicles and troops.
08-31-2015 - Fighters Anthology (USNF 97) Vietnam Campaign Video now posted to Youtube...
I posted this because the next Theatre developed for FA Futures after the release of FAF Korea will be an update of the Vietnam Theater from the original Fighters Anthology. FA Futures Vietnam will have the same level of improvements as FAF Korea, with all new Vietnam terrain, new shapes and highly detailed skins, new vehicles, ships, aircraft, historically correct weapons with vastly improved realism, and an all new Vietnam Campaign to take advantage of them...
07-15-2015 - Work has begun on improving the Russian tanks (T-55,T-62, T-72, T-80, and T-90) to the same level of detail as the Challenger 2 and M1A1. New armor, such as reactive armor blocks, will be represented as well as the same detailed cannon skins and proper placement or stowage boxes... Look for future updates soon, with links to screenshots...
06-02-2015 - The new M1A1 tank is now completed. The shape and skin are based off the new Challenger 2 and are just as accurate and detailed. Turret is reshaped more accurately and a new hull has been created as well. The new shape even allowed for the creation of the co axial 7.62 machinegun and correcting locating the turret roof mounted 50 cal Machinegun... See the screenshots on the VNFAWING Forums by clicking here ...
04-16-2015 - Development has begun to investigate the feasibility of developing a highly detailed and multi-turreted Iowa Battleship. Turrets will be multi gunned and shaped accurately and a new ship hull will have to be created as well. The turrets (including fully detailed and accurate CIWS 20mm Vulcan turrets) will be able to independently engage multiple targets with all their guns, plus proper missile launchers will be incorporated... Read about it on the Zephyrnet Forums by clicking here ...
04-11-2015 - Fighters Anthology (in game) Trailer now posted to Youtube...
I posted this because the terrain masking is more accurate in FA Futures than in the original Fighters Anthology. FA Futures Korea has deep gorges and valley for you to fly through with rocky terrain to allow you to mask your approach to the North to try to evade it's air defenses, which are highly concentrated and overlapping, plus quite difficult to penetrate...
03-11-2015 - The new Challenger 2 tank is now completed. The shape and skin are fully accurate and detailed. Turret shaping is completed and a new hull has been created as well. Next will be the completion of work on the M1A1 Abrams... Look for continued updates... Read more on the VNFAWING Forums by clicking here ...
02-20-2015 - New development has begun on The Challenger 2 tank. Vehicle inludes a full revolving turret and, for teh first time, a fully skinned and detailed main cannon. Turret shape and skin are accurate, as well as the hull. The turret machinegun is in the proper location as well... Look for future updates... Read more on the VNFAWING Forums by clicking here ...
02-04-2015 - FA Futures Korea Progress worksheet updated.
The FA Futures Project worksheet has been updated. The latest work that has been completed has been added to the list. Some items, after further study, have been removed as impractible or obsolete, while others have been added. All armored vehicles, AAA vehicles, SAM vehicles, and RADAR vehicles are being reworked after successfully implementing higher detailed skins and shapes (that include fully detailed cannons.) to improve gameplay immersion.
Read more on the VNFAWING Forums by clicking here ...
02-04-2015 - Completed an intermediary M1A1 shape with revolving turret and an improved hull shape. Next step will be to improve the turret and perhaps further improvements to the hull shape. Need to correct the 50 CAL Machinegun location as well... Read more on the VNFAWING Forums by clicking here ...
02-03-2015 - New SA-2 Missile shape and skin under development.. An all new SA-2 missile (in flight shape), showing only second stage, is now in development. The shape will correct the error of the current SA-2 missile that shows the first stage attached throughout the missile flight. This new shape will show the proper shape of the missile after first stage burnout and seperation .. Read more on the VNFAWING Forums by clicking here and the Zephyrnet Forums by clicking here
...
02-02-2015 - How to get ships/vehicles to engage air & ground targets. The correct way to get ships to engage ground targets at sea and on land as well as engage all types of aircraft in flight...
How do I get ships/vehicles to engage air and ground targets at ranges greater than visual range?
A. The method I have found to work the best is to create a long range visual seeker. Edit one of the VisXXX.See files, renaming it and giving it a range of whatever is necessary for your ships/vehicles to fully use their weaponry. I recommend a generic long range seeker that can be given to several (or all) of your vehicles. Give this seeker to your ships/vehicles in their hardpoints menu. Then, load up your ship/vehicle with whatever weaponry you want.
Notes on weapons: 1. Make sure that ships can slew the weapons, and that all the weapons given to an object are secondary except for one. Secondary indicates that the vehicle doesn't need to "think" about targeting and firing it, and therefore will not turn toward the target.
2. Ships will fire all Air-to-Ground weaponry, and purposely-built radar-guided SAMs (designated as "Air-to-Ground"). Ships will fire air-to-air missiles with all guidance methods except radar. For a ship to fire an air-to-air missile, either semi-active guidance or active radar, they must be provided with a radar seeker. This can be in addition to an extended-range visual seeker.
Click here to read more on the VNFAWING.com Forums...
01-28-2015 - Improved (higher resolution) Fighters Anthology (in game) opening video now posted to Youtube...
I posted this new video that I adapted from the Jane's F/A-18 Super Hornet opening because its higher resolution than the original FA opening video and will allow it to be run at the newer higher resolution for the game GUI in FA Futures...
01-01-2015 - Happy New Year!! - Update on FA Futures development. Work continues on improving this simulation. Though the task is huge and the development team ha shrunk to a small level, work will continue on items thoughout the year with hopes of final release this year. Keep up to date on the VNFAWING Forums by clicking here and the Zephyrnet Forums by clicking here ...
11-26-2014 Identified and corrected an error on the CH-47 and CH-46 helos of the forward blades spinning in the wrong direction. These blades should be rotating opposite to the rear blades to compensate for torque... Read more by clicking here ...
09-22-2014 Railroads in North and South Korea... Railroads and railroad tracks development continuing for FAF Korea map for both DPRK (North Korea) and ROK (South Korea). Rail lines, stations, marshaling yards, rail bridges, switches, and of course the trains themselves are being developed to add more realism and to increase the number of targets available for strike missions.
I am Hawke, after the FA shape tool was announced four years ago.
The site of FA shape Improvement is released as follows.
https://sites.google.com/site/fashape/
Currently, we have two improved shapes (F-14 and F-5)
and three new shapes (F-5F, F-20, F-18 Blue angels).
Other new shapes will be released as soon as possible.
Special thanks to the author of JKPFA lib, John K. "Zephyr" Peterson.
I wish my contribution can improve JKPFA lib, which is the best lib now.
Thank you everyone... Visit the Forums by Clicking here for further details or read more at Zephyrnet Forums by clicking here ...
03-19-2014 - FA Reunion < S > all
Just wanted to say myself aka Maverick, Spike and Coops ex 369th have been having some fa flights lately, I think we are about to have Katmandew 369th join us in the action too. Just wanted to see if anyone else is still playing fa out there? We've been using Himachi to play fa, seems to work pretty good as for getting past the router issue, though I dont think we really understand the program lol. Coops is having trouble with his graphics, I found the 77ths win 7 fa fix and sent it to him, hopefully that will solve the problem for him. Just wondering whats up in the rest of the fa community? Also Im trying to find some old aba maps, mainly the aba ton of tanks map, not sure who wrote it might have been Dagger. I tried the link on this site but it was a broken link. If anything Im sure Spike has it or someone, no big deal. Im trying to get together as many fa players as possible fo some online flights so if anyone is interested let me know. Trying to get Stonefish 369th to join in aswell, but he said hes using win 8 and fa doesnt like it, sent him the win 7 fix aswell so we'll see. Read more on the Zephyrnet Forums by clicking here ...
03-13-2014 Another major break through has been made!! FA works on Windows 8.1!!! Mlad tested fighters Anthology on Windows 8.1 Pro X64 and it works by setting the compatibility mode Windows 95.
By updating directx I could put windows xp sp3 compatibility mode and it seems much more stable to play fighters anthology.. Read more on the Zephyrnet Forums by clicking here ...
03-12-2014 - Mibbits ( www.mibbit.com ) as a IRC client (no download required) and irc.lightirc.com as the server. Makes a great solution for flying online behind a router without issues. Also makes a great place to launch ABA battles as well as coops. the site has an Fighters Anthology channel to make gaming that much easier. There are gamers on the site daily flying FA. Check it out!
Click here to read more on the Zephyrnet Forums...
01-08-2014 - Israel Campaign V2.1 released by USNRaptor. This is an debug and update from his original Israeli 2001 Campaign he built way back in 1998. The F-15A Aim9L missile bug has been correct as well as other glitches...
You can read more on the Zephyrnet Forums by clicking here ...
FA Futures Crash Logs - Please add a short description to your report on the forum of what happened shortly before the crash, which mode you were in (AA, AG, NAV), if you launched a weapon or had just destroyed a target... Also add your system specs. You can also use this link to report other FA Futures issues than crashlogs on the Forum by clicking here (or click on the crashlog button) to post your report. Thanks for your help! CAG out...
07-23-2015 - (From Facebook)
Falcon 4 BMS on Facebook
BMS has a Facebook Page to support simmers using BMS mods for Falcon 4.0...
You can view the page on Facebook by clicking here .
02-26-2015 - (From SimHQ)
Falcon BMS 4.32 Public Server ...
DEDICATED SERVER: ON
TYPE: Co-op based, team play flying!
NOTICE: If you're new and need help we've got many people that can help you get all sorted out. Drop by and fly with us, you'll be glad you did! No crazy set up required! NO CRAZY INSTRUCTIONS! Just join us and start flying immediately.
Join us on Teamspeak 3 at: ts3.veterans-gaming.com to meet up with other pilots!
PLEASE DO NOT change any server settings!
PLEASE DO NOT run any other Campaigns while connected to our server!
UPDATED: CURRENT SERVER SETTINGS:
Server is set to KTO with Update 7
CONNECTION DETAILS:
IP: 199.0.207.230
Recommended BW: 300
IVC ON
PLEASE JOIN OUR TS3 SERVER IF YOU'RE NOT ON IVC!
(We are currently flying BMS 4.32 with Update 7! Please check your install before joining the server)
Enjoy!
VG
Read more:
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02-01-2015 - (From SimHQ)
The Battle for Balkans Version 1.2 [Falcon BMS on Falcon Online]
Balkans Campaign Version 1.2 Released and running on Falcon Online.
This upgrade includes new terrain, improved shapes and skins and vastly improved aerial graphics (clouds, weather, et) plus upgraded game play...
You can view the video on SimHQ by clicking here .
09-05-2014 - (From SimHQ) Falcon 4 BMS 4.32 Installation Guide (Updated) Falcon 4 BMS 4.32 is the best version of the venerable Falcon 4 F-16 simulation to date. Bringing in modern "features" such as a fully-working, fully-clickable 3D cockpit with working gauges while still retaining the depth of Falcon 4 all for the low, low entry price of $0.00/lb 0.00/EUR 0.00 (price dependent on your location of course), it is no surprise that it is attracting people from the I-got-no-clue-how-to-do-the-Falcon-dance new pilots to those who've spent a few months/years with the various other flavors of Falcon (OF/FF/AF) and are giving the sim "another chance" to those who've flown Falcon 4 for over a decade and can recite checklists in their sleep.
However, the install procedure for Falcon 4 BMS can be quite confusing. First of all, the BMS installer will look for the original Falcon 4 .exe file. Yes, the original one, so Falcon 4 Allied Force will not work... and this is where most people get confused. So yes, you will have to find a copy of the original Falcon 4.0, eBay and Amazon are good sources, or another virtual pilot can probably lend you his CD, but be prepared for total annihilation if you so much as scratch the CD!! I was lucky enough to get a free copy from Reschke early 2011 and surprisingly BMS came out by September, so thanks Reschke!! winner
Another common source of confusion is the installer and Update process that BMS is using. It is quite unique and difficult to use at first, though it kinda makes sense after a few Updates smile So here is the install process that I hope will help new pilots get from "WTF?!" to "OMG, this RAWKS!" in as short a time and as pain free as possible.
So here's how to install Falcon 4 BMS:
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Please let all pictures load viewing the guide as they are integral to successful installation.
06-13-2014 - (From YouTube)
The Battle for Balkans Episode 2 [Falcon BMS]
We go in on an anti-armor strike on the Falcon Online Battle for Balkans. Enjoy!
Music: No Music
This video is the second episode in the new Balkans Theater running in multiplayer on the Falcon Online server. The video is slightly improved over the Episode 1 video, but still without the benefit of music in the background...
You can view the video on Youtube by clicking here .
06-06-2014 - (From YouTube)
The Battle for Balkans Episode 1 [Falcon BMS]
We go in as the aggressors to the Falcon Online Battle for Balkans. Enjoy!
Music "Dubstep Heaven (Dubstep Mix)" by Dubstep
This video is of the new Balkans Theater running in multiplayer on the Falcon Online server. The video is a little dry without the benefit of music in the background and some sim pilots seeming unsure of their own skill level in the game...
You can view the video on Youtube by clicking here .
04-24-2014 - (From ViperInstructors.com) F4 BMS Install, Configuration and Theaters
Falcon BMS Installation:
1.Download this torrent containing the files needed to install Falcon 4 BMS: https://drive.google.com/file/d/0B8zr74ZmIwVIbHVaZ0hOdUlVTTA
2.After your download has completed, open Falcon BMS 4.32 Setup/Setup.exe and use default install settings. It will prompt you to select Falcon4.exe, which is included in the torrent you downloaded. Make sure that updates 1 through 6 are all selected.
3.After the main setup has finished, run Falcon_BMS_4.32_Update_7.exe. The installer will ask you to find your Falcon 4 BMS SETUP FOLDER. Not the folder you installed Falcon in, the folder for the setup EXE you just ran.
4.Once you have installed Update 7 into the setup folder, rerun Falcon BMS 4.32 Setup/Setup.exe. Check and run with 'Check the Internet for product updates.' Verify that Update 7 is listed in the 'Downloaded' column. Click next. Make sure Update 7 is checked under the Installation Overview. Click next, and let it install.
5.Once finished with both the main and update install, launch Launcher.exe, and click Launch. Verify that on the main menu, it reads Falcon BMS 4.32.7 and Build 12391. Unless both of these are correct, you will not be able to fly multiplayer.
6.Run the launcher again and select Configuration. Read the descriptions of the various options and set them to your preferences. Contrary to popular belief most of these options have no effect on online stability and are entirely client side. Click Apply before closing the window.
7.Download and install Tom's Korea 2015 Tileset by clicking here .
Read more on the ViperInstructors website by clicking here .
04-21-2014 - (From SimHQ) I have found this nice article about a new form of training created to train F-16 wingman in Netherlands.
I believe the most interesting part is the Figure 1: F-16 Wingman competencies (Van der Pal et al. 2009)- Inside it there is a summary about what are the skills required to have a basic knowledge and combat readiness and it can be used from a new virtual pilot. Many beginner wonder how to learn Falcon or what to learn, I think they will find an idea from that figure.
Embedded Training - How can it improve our pilots competencies?
https://docs.google.com/viewer?docex=1&url=http://ftp.rta.nato.int/public//PubFullText/RTO/MP/RTO-MP-MSG-087///MP-MSG-087-12.doc
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You can read more on the SimHQ Forums by clicking here .
01-14-2014 - (From SimHQ) Tom's Korea 2015 Tileset now available.
Tom's Korea tileset is a vast improvement to the Falcon 4 map and greatly improves game emersion.
The tileset is available for downloads at the link below:
It makes Korea look less crappy. This is the Final version, updated 16th January 2015.
You can read more on the Viper Instructors Website by clicking here .
01-09-2014 - (From SimHQ) Saitek X-55 Rhino Details and Pre-Order
The new X-55 Rhino H.O.T.A.S. System is now available from Saitek on pre-order. List Price $199.99.
The stick includes...
16-bit aileron and 16-bit elevator axis greatly enhance stick accuracy
Adjustable stick force via advanced 4-spring system
Twin throttles with friction adjuster and throttle lock
Separate USB connector cables on throttle and stick units.
H.O.T.A.S. configuration software enables programmable controls.
Mad Catz Interactive, Inc. announced that the Saitek X-55 RHINO H.O.T.A.S. designed and developed to give flight simulation enthusiasts the a realistic flight experience at an affordable price, is expected to ship to consumers in early 2014.
The X-55 RHINO is styled after modern fighter jet control systems and was built from the ground up to deliver a multitude of customizable options. An adjustable stick spring system allows pilots to alter the force required to move the stick and four springs of varying resistance are included to provide a total of five different options.
The X-55 Rhinos stick and throttle units each utilize their own separate USB connection, offering greater flexibility during customization. You are free to situate the controls exactly where you want them, without them being tethered to each other.
Saitek has a form to sign up so you will be notified when they will be accepting pre-orders:
http://www.saitek.com/x55/
Follow us: @SimHQ on Twitter | SimHQ on Facebook
You can read more on the SimHQ Website by clicking here .
05-22-2015 - (From Combat Ace) Development continues in both Strike Fighters 1 & 2 series of air combat games. New aircraft, shapes, skins, vehicles, ships, terrains, and campaigns are being developed and released daily. These addons require the appropiate Strike Fighters 1 or 2 software to use them.
You can read about, and gain access to, the latest in developments for Strike Fighters project 1 by clicking here ...
You can read about, and gain access to, the latest in developments for Strike Fighters project 2 by clicking here ...
04-25-2015 - (From Moddb.com) Expansion 1 Pack for Scandinavian Front...
We are proud to soon release our first expansion pack for The Scandinavian Front. The Expansion pack will add many things that appear in Strike Fighters 2 for the first time.
Posted by JonathanRL on Apr 21st, 2015
* Several new and unique aircraft to fly, amongst them the Saab 18, Saab 21, Myrsky, Fuga Magister and Avia S-92!
* New cockpits for the De Havilland Mosquito, Saab 18, Saab 21 and the Fuga Magister by Stary; one of the best cockpit builders for Strike Figthers.
* A new Campaign, featuring an all out liberation of Finland by Swedish and Norwegian Forces set in the year 1950 including Amphibious Assaults.
* Fly for the Finnish Soviet Socialist Republic! A TSF First, this Campaign will allow you to fly an aircraft for the communists, defeating the filthy, warmongering imperialists in the name of Socialism!
* Bug Fixes and updates to the older campaigns, adding or replacing aircraft where suitable.
You can get the expansion pack and read about it by clicking here ...
02-20-2015 - (From Combat Ace) Thirdwire Reference Notes...
TK's last notes about campaign editing...
Well, supplies are kept track of at both force level, and at individual unit level. The SupplyRates at the the top only apply to change supply at force level, and doesn't directly affect supply at individual unit.
At force level, supply are modified at the end of each mission as follow:
NormalSupplyRate is added after each mission if neither side is in offensive. OffensiveSupplyRate is added (or subtracted, its usually negative) instead if the force is in offensive (either air or ground). DefensiveSupplyRate is used if the enemy force is in offensive instead.
SupplyForOffensive is the level of supply needed at force level for it to go into offensive mode. The offensive will generally continue until the attacking force runs out of supply (although it usually doesn't have to go all the way down to 0, there are several random triggers to stop earlier, I think Failure result by player has a chance to stop a friendly offensive, for example).
For example, WOI campaign 1, for IDF force, I have...
NormalSupplyRate=25
OffensiveSupplyRate=-10
DefensiveSupplyRate=-4
SupplyForOffensive=50...
The campaign is Falkland Islands 1968. It features several RAF Hunter FGA Mk.9 squadrons against 7 Argentine squadrons, all A-4C, P, and Qs.
Missions are usually CAP or Anti-Shipping. There are no IRMs in the game, and each mission is tough and some are just downright exhausting. Your wingies are not much help.
Argentine Air Force A-4P and A-4AR (All previous owned)
In 1965, Argentina contracted to purchase 50 surplus U.S. Navy A-4B Skyhawks for the Argentine Air Force (Fuerza Aerea Argentina, or FAA).
After the aircraft were reworked at the Douglas facility in Tulsa, OK, they were redesignated A-4P "Caza" (Hunter). Twenty-five A-4B/A-4Ps were delivered to the FAA in 1966 and another 25 (A-4B/A-4P) were delivered in 1970. Argentina also purchased four A-4Bs (BuNos 144894, 144932, 145017, and 145053) for FAA non-operational use as spare parts sources. In Argentina, these aircraft will simply known as "Bravos".
In 1975, Argentina purchased an additional 25 A-4C Skyhawks for the FAA.
In 1994, Argentina contracted to purchase 36 surplus A-4M Skyhawks, to include engine refurbishments, rewiring, and avionics upgrades. Delivery of the refurbished aircraft, redesignated A-4AR Fightinghawks, began 1997.
Argentina Navy A-4Q (All previous owned)
CANA (Commando Aviacion Naval Argentina) purchased A-4B Skyhawks in 1971. These A-4B were reworked at Tulsa, Oklahoma. Argentina designated these reworked airframes A-4Q. CANA assigned numbers 0654 through 0669 to its 16 A-4Q aircraft, the numbers being painted on the vertical stabilizer. In addition radio call signs of 3-A-301 through 3-A-314 were painted on both sides of the mid-fuselage.
According to the in game stock Hunter FGA data file, the service end data is 1969, which I take to mean RAF service end date. The Harrier GR1 and GR3 have service start dates of 1969. So, it might mean that 1969 would be the only date to have both birds. But then, the rest of the FAA A-4Ps dont arrive until 1970, and the A-4Qs dont arrive until 1971. In the campaign, the Mt. Pleasant AB has a start date of 1985, so therefore not available until then.
So I thought I would make the campaign date either 1968 or 1969, and just do the following, right or wrong. BTW, all forces are playable.
1/RAF = Hunter FGA Mk.9 (8 birds at Port Stanley)
2/RAF = Harrier GR Mk.1 (8 birds at Port Stanley)
1/FAA = A-4P (16 birds at Santa Cruz)
2/FAA = A-4P (16 birds at Santa Cruz)
3/FAA = A-4C (8 birds at San Julian)
10-26-2014 - (From Combat Ace) Windows 8 and Wings over Europe
Strike Fighters 2 Wings Over Europe is Windows 8 compatible, but only after tweaking... Read more by clicking here ...
/td>
6-14-2014 - (From Combat Ace) Europe Total War 1979
Development has begun on a massive, all inclusive, European NATO/WARSAW PACT combat theater taking place in the year 1979. The theater uses all new, and vastly improved european terrain, cities, shore lines, etc...
You can read about this project by clicking here ...
01-24-2014 - (From Combat Ace) Operation Stamford Bridge; Battle of Britain 1980 1.0
This Campaign use high resolution assets by the best and brightest on CombatAce and may be too much for some computers. There is no low res version.
You have been warned.
Year: 1980
Flyable Services: Royal Air Force, Royal Navy
Carrier Operations: Yes
Naval Combat: Yes
Ground War Scale: Almost None
What to expect: Air Combat Missions versus bombers and Long Range Fighters as well as a few naval support missions. The missions will be harder as time progresses due to attrition and supply.... You can get it by clicking here ...
FA Futures : Announcing Night Vision in FAF! <<<--------------- See end user screenshots! Posted by: CAG, February 3rd, 2005 - 21:07 cst
UPDATED : Night vision implemented in FAF Cockpits!... <------- Read the Cockpit Forum! Posted by: CAG, February 7th, 2010 - 18:48 cst
Feedback to CAG's Corner Volume 3 Article Posted by: Magnum_VF on Wednesday, August 25th, 2008 - 13:38 CST
Feedback: Interesting article on CAG's Corner. Over several of the latest flight sims that came out (really starting with Janes F-15, the later WWII, USAF, and to some degree Falcon 4.0), the producers of these flight sims raised the hopes of so many who wanted a game similar to what they were playing - just upgraded. Those hopes were raised so high - and the producers promised more than they could offer.
Estimated times for arrival were delayed, and delayed and delayed yet again. The games finally came out - only to have the appearance they were rushed. Some of the features originally promised were never delivered.
And so the cycle began, new game announced would be immediately met with pure hope that this is the one game where the designers listened to the gamers. Also met with immediate suspicion that this game would be just like the others - promised but nothing delivered. Upon testing the new game - instead of playing it for the sheer joy of flying - The game is often played to find some bug or some feature that was not there. Your 100% right, we do need to be positive and look at a new game like it was our very first flight sim.
Even more so - game developers need to realize why this cycle was set in motion to begin with, and increase their communication with the flying community. Exactly like you have done with FA2.